Heavy Bash +105
Champion General
Uses: 20 rageRange: 50
Spell Type: Physical/Blunt
Instant
Inflicts 528.4% main hand weapon physical DPS on target.
It will also cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense of target by 2%. Lasts 12 seconds. Can be stacked maximum 3 times.
(This skill stat will increase and decrease based on equipment and target strength.)
ID: 498521
Hammer Weapon Proficiency
Champion GeneralLevel: 4
Passive
Hammer weapons can be equipped.
ID: 498527
Energy Influx Strike +105
Champion GeneralLevel: 6
Uses: 25 rageRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 6 sec.
Adds a Charge Rune to your attacks. Inflicts 700.0% main hand weapon DPS physical damage on targets.
If target is in an Electrocution state, this attack lands a critical hit.
(This skill stat will increase and decrease based on equipment and target strength)
ID: 498526
Runecraft - Diversion +105
Champion GeneralLevel: 12
Passive
Increases Parry Rate by 543.4 points.
ID: 498530
Runecraft - Solidify +55
Champion GeneralLevel: 16
Passive
Increases your stamina. (Current stamina + 65.4 x 5.9% + 65.4)
ID: 498532
Shock Strike +105
Champion/BardLevel: 50
Uses: 25 rage
Spell Type: PhysicalRadius: 100
InstantCooldown: 3 sec.
Inflicts 675.1% Wind Damage on multiple targets within a range of 100 in a fan-shaped area in front of you.
Also Stuns targets for 1 seconds, but this Stun can't be applied with frequent consecutive hits, though it will still interrupt casts.
If used while in a Shield Form, then there is an extra increase of aggro caused by this skill.
ID: 1493671
Electrocution +105
Champion/BardLevel: 50
Uses: 10 focusRange: 50
Spell Type: Physical
Instant
Inflicts 1072.0% Wind Damage on target.
Also invokes a state of Electrocution for 8 seconds.
ID: 1491528
Rune Draw
Champion Primary OnlyLevel: 4
Uses: noneRange: 150
Spell Type: Physical
InstantCooldown: 40 sec.
Uses rune power to drag the target to the front and interrupts its spell casting. Also forces it to concentrate on you and you become the one with the most aggro. It also increases your aggro by 5%.
ID: 498564
Finishing Hammer +55
Champion Primary OnlyLevel: 8
Passive
Increases damage of 1-H Hammers by 54.3% and 2-H Hammers by 76.9%.
ID: 498525
Rune Pulse +105
Champion Primary OnlyLevel: 10
Uses: noneRange: 150
Spell Type: Physical/Blunt
Casting Time: 2 sec.Cooldown: 6 sec.
Inflicts 493.4% main hand weapon DPS Physical Damage to target. If used while in the Shield Form state, inflicts 846.8% main hand weapon DPS Physical Damage to target.
When it hits, it will restore 5 rage.
ID: 498529
Fearless Blow +105
Champion Primary OnlyLevel: 14
Uses: noneRange: 150
Spell Type: Physical/Blunt
InstantCooldown: 15 sec.
Inflicts 744.6% main hand weapon physical DPS on target and adds 18.8 rage. Damage can scale up to 400% depending on targets HP, the lower HP the more damage.
ID: 498531
Marshall of Music
Champion/BardLevel: 15
Passive
Modifies Forge to increase your Magical Attack Power instead, also when it is active, you can use instrument required spells without an instrument.
ID: 1491298
Forge
Champion/BardLevel: 15
Passive
Normal attacks will increase your Magical Attack Power by 2% for 1 seconds and can be stacked 5 times.
Also recovers Rage by 10 points and will trigger Chain Drive.
Chain Drive: Increases the damage inflicted by Rune Pulse by 20% and the next spell cast will be transformed into an instant spell.
ID: 1491513
Rune Energy Influx +105
Champion Primary OnlyLevel: 18
Passive
Shield Form:
Increases your aggro by 127.6% and grants Physical Attack Power equal to 5% of your Physical Defense.
Disassembly Mode:
Decreases your aggro by 30%.
Also recovers HP by 1.0% when Rune Pulse hits.
ID: 498533
Equalizer
Champion/BardLevel: 20
Spell Type: Magical
Instant
When activated, every second you cast the Equalizer.
It will recover your Rage by 15 and recover your Focus equal to your missing rage.
ID: 1491299
Chain Drive
Champion Primary OnlyLevel: 22
Passive
While Forge is active, all hits landed by normal attacks will reset the cooldown time of Rune Pulse and increase damage dealt by it. In addition, next spell won't have casting time.
ID: 498535
Rune Growth +105
Champion Primary OnlyLevel: 24
Passive
Enhances your mechanism by using the power of the ancient runes.
Physical Attack Power and Magical Attack Power will be increased by 12.6% while being under effect of Disassembly Mode.
Received Physical Damage and Received Magical Damage will be decreased by 21.6% while being under effect of Rune Overload.
ID: 498536
Echo +105
Champion/BardLevel: 25
Uses: 15 rageRange: 50
Spell Type: Magical
InstantCooldown: 3 sec.
You strike your weapon to your enemy, inflicting 975.2% Wind Damage.
If your target suffers from the effects of Electrocution, damage will be inflicted again to your target and spread to surroundings.
Grants more aggro in Shield Form.
ID: 1491300
Agitated Whirlpool +105
Champion Primary OnlyLevel: 26
Spell Type: PhysicalRadius: 75
InstantCooldown: 45 sec.
(Can only be used in a Shield Form state.)
Forces multiple targets within a radius of 75 to turn towards you, and you become the one with the most aggro. Also increases your aggro by 15.7%.
When it hits, it will reduce Received Physical Damage and Received Magical Damage by 20.8% for 15.5 seconds.
ID: 498538
Vacuum Wave +55
Champion Primary OnlyLevel: 28
Uses: 40 rage
Spell Type: MagicalRadius: 75
InstantCooldown: 30 sec.
Silences multiple enemies within radius for 6.4 seconds.
(If the target is a player, state lasts 6.4 seconds.)
ID: 498537
Runecraft - Fortify +55
Champion/BardLevel: 30
Passive
While in a Shield Form state, increases Physical Defense by 125%, cloth armor defense by 300% and Maximum HP by 25%.
While in a Disassembly Mode state, increases Physical Defense by 32%.
ID: 1493768
Magical Form +55
Champion/BardLevel: 30
Passive
Shield Form and Disassembly Mode will use Intelligence instead of Strength for conversion.
Runecraft - Fortify will now increase your Physical Defense further, and increase your Maximum HP additionally while being under effect of Shield Form.
Also increases Magical Damage of 2-H Swords by 162.1%, Magical Damage of 1-H Hammers by 133.9%, Wind Damage by 105.8% and Maximum HP by 14.1%.
ID: 1491301
Last Line of Defense +55
Champion Primary OnlyLevel: 30
Passive
While in a Shield Form state and current HP is less than 50%, it reduces Received Physical Damage and Received Magical Damage by 16.3%.
ID: 498539
Imprisonment Pulse +105
Champion Primary OnlyLevel: 32
Uses: 30 rageRange: 150
Spell Type: Physical/BluntRadius: 75
InstantCooldown: 20 sec.
Sets up an imprisonment field in a designated area, inflicting 438.0% main hand weapon physical DPS on targets.
Hits reduces Movement Speed by 32% for 5 seconds and pulls targets towards center of the area.
(Reduces target's Movement Speed by a maximum of 32%. If the target is a player, this state lasts for 5 seconds.)
ID: 498566
Surrounding Wave +105
Champion/BardLevel: 35
Uses: 25 rage
Spell Type: MagicalRadius: 80
InstantCooldown: 8 sec.
You swing your weapon around you, inflicting 642.0% Wind Damage to all surroundings and apply Electrocution to them.
ID: 1491302
Feedback Defense +55
Champion Primary OnlyLevel: 36
Spell Type: Magical
Instant
Activates a protective shield.
Increases your Physical Defense by 20% while in effect. Your raid members will also get some portion of this benefit.
ID: 498568
Overrule +55
Champion Primary OnlyLevel: 36
Uses: 20 rage
Spell Type: Magical
InstantCooldown: 60 sec.
Immune to Helpless, Stun, Root and Slow for 15 seconds.
(Target effect can only be removed if marked as Movement Impairing Effect or Stun.)
(This skill can be used even if you are in a state that doesn't allow you to cast spells.)
ID: 498570
Remodeled Body
Champion Primary OnlyLevel: 38
Spell Type: Magical
InstantCooldown: 5 Minute(s)
Can only be used in a Shield Form or Disassembly Mode state.
Counteracts one fatal blow and restores all HP while in effect. Lasts for 20 seconds.
ID: 498571
Amplifier
Champion/BardLevel: 40
Passive
Your Rune Overload and Shock Overload will inflict Wind Damage now.
Also allows Shock Overload to be triggered with any normal attack instead of just hammer attacks.
ID: 1491303
Shock Overload +105
Champion/BardLevel: 40
Passive
Will be activated when under effect of Disassembly Mode.
Consumes 5 points rage every second while in effect.
Your normal attacks will carry extra 1257.5% Wind Damage Shock Strike and increase rage by 15 points.
Damage dealt by this effect will be reduced by 1% for each Rage caster missing below 60 Rage.
(This effect ceases when the caster enters Shield Form state.)
ID: 1491520
Rune Overload +105
Champion/BardLevel: 40
Uses: 10 rage
Spell Type: Physical
InstantCooldown: 60 sec.
Can only be used in Shield Form state.
Consumes 10 points rage every second while in effect.
Continuously inflicts 436.0% Wind Damage to multiple targets in the immediate vicinity.
(This effect ceases when rage reaches 0 or caster enters Disassembly Mode state.)
ID: 1491519
Defensive Stance
Champion/BardLevel: 45
Uses: none, 15 rage
Spell Type: Magical
InstantCooldown: 60 sec.
Blocks the next 3 attacks completely for 60 seconds.
ID: 1491304
Rune Melody
Champion/BardLevel: 50
Passive
Modifies Electrocution and Shock Strike to inflict Wind Damage.
Also reduces cooldown of Electrocution but removes the interrupt effect.
ID: 1491305
Musical Drive
Champion/BardLevel: 60
Passive
Chain Drive will also increase damage of Musical Attack and transforms its damage type to CPS Wind Damage.
Also Shadowforge's Rage will provide Magical Damage now.
ID: 1491306
Shadowforge's Rage +105
Champion/BardLevel: 60
Spell Type: Magical
InstantCooldown: 1 Minute(s) 30 sec.
Can only be used in a Shield Form or Disassembly Mode state.
You are pushing your mechanism to the limits, increases Magical Damage by 30.3% for 15 seconds. While in effect, 3% HP will be consumed every second.
ID: 1491525
Solo: Shredding +105
Champion/BardLevel: 70
Uses: 25 focus
Spell Type: Magical
InstantCooldown: 30 sec.
The spotlight is on you. You shred your guitar to the skies, summoning a perfect storm.
Inflicts 556.5% Wind Damage to enemies around every second for 15 seconds.
If target is under the effect of Electrocution, their Fortitude and Resolve will be reduced by 3040.
Everytime Echo hits successfully, cooldown of this skill will be reduced slightly.
ID: 1491307
Hammerfall +105
Champion Primary OnlyLevel: 72
Uses: noneRange: 50
Spell Type: Physical
InstantCooldown: 15 sec.
Can only be used in Shield Form state.
An intense hammer strike shatters your target, inflicts 1649.2% main hand weapon DPS Physical Damage.
(Each level adds to aggro.)
Puts Shield Form and Disassembly Mode into cooldown state for 6 seconds.
ID: 1491756
Shield Form
Champion/BardLevel: 30
Spell Type: Magical
InstantCooldown: 1 sec.
Activates Shield Form.
This skill cannot be used while Disassembly Mode is active.
Increases your accuracy by 5% and converts 65% of your Intelligence to Stamina.
Additionally provides Physical Attack Power equal to 1% of your Physical Defense for each Plate armor piece you are wearing.
ID: 1491517
Disassembly Mode
Champion/BardLevel: 30
Spell Type: Magical
InstantCooldown: 1 sec.
Activates Disassembly Mode.
This skill cannot be used while Shield Form is active.
Increases your accuracy by 5%, reduces received area damage by 30% and turns 20% Stamina into Intelligence.
ID: 1491518