Electrocution +105
Champion General
Uses: 20 rageRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 8 sec.
Inflicts 704.2% main hand weapon physical DPS on target. Also invokes a state of Electrocution and interrupts target's spell casting. Lasts 8 seconds.
(This skill stat will increase and decrease based on equipment and target strength)
ID: 498522
Hammer Weapon Proficiency
Champion GeneralLevel: 4
Passive
Hammer weapons can be equipped.
ID: 498527
Energy Influx Strike +105
Champion GeneralLevel: 6
Uses: 25 rageRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 6 sec.
Adds a Charge Rune to your attacks. Inflicts 700.0% main hand weapon DPS physical damage on targets.
If target is in an Electrocution state, this attack lands a critical hit.
(This skill stat will increase and decrease based on equipment and target strength)
ID: 498526
Runecraft - Diversion +105
Champion GeneralLevel: 12
Passive
Increases Parry Rate by 543.4 points.
ID: 498530
Runecraft - Solidify +55
Champion GeneralLevel: 16
Passive
Increases your stamina. (Current stamina + 65.4 x 5.9% + 65.4)
ID: 498532
Shock Strike +105
Champion GeneralLevel: 20
Uses: 25 rage
Spell Type: PhysicalRadius: 100
InstantCooldown: 3 sec.
Inflicts 1250.0% main hand weapon physical DPS on multiple targets within a range of 100 in a fan-shaped area in front of you. Also Stuns targets for 1 seconds, but this Stun can't be applied with frequent consecutive hits, though it will still interrupt casts.
If used while in a Shield Form, then there is an extra increase of aggro caused by this skill.
ID: 498534
Heavy Bash +105
Champion/MageLevel: 70
Uses: 340 MPRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 1 sec.
Inflicts 528.4% main hand weapon physical DPS on target twice.
It will also cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense of target by 2% for 12 seconds. Can be stacked maximum 3 times.
ID: 1490371
Rune Draw
Champion Primary OnlyLevel: 4
Uses: noneRange: 150
Spell Type: Physical
InstantCooldown: 40 sec.
Uses rune power to drag the target to the front and interrupts its spell casting. Also forces it to concentrate on you and you become the one with the most aggro. It also increases your aggro by 5%.
ID: 498564
Finishing Hammer +55
Champion Primary OnlyLevel: 8
Passive
Increases damage of 1-H Hammers by 54.3% and 2-H Hammers by 76.9%.
ID: 498525
Rune Pulse +105
Champion Primary OnlyLevel: 10
Uses: noneRange: 150
Spell Type: Physical/Blunt
Casting Time: 2 sec.Cooldown: 6 sec.
Inflicts 493.4% main hand weapon DPS Physical Damage to target. If used while in the Shield Form state, inflicts 846.8% main hand weapon DPS Physical Damage to target.
When it hits, it will restore 5 rage.
ID: 498529
Fearless Blow +105
Champion Primary OnlyLevel: 14
Uses: noneRange: 150
Spell Type: Physical/Blunt
InstantCooldown: 15 sec.
Inflicts 744.6% main hand weapon physical DPS on target and adds 18.8 rage. Damage can scale up to 400% depending on targets HP, the lower HP the more damage.
ID: 498531
Void Armor +105
Champion/MageLevel: 15
Passive
Provides Void Armor that inflicts 237.5% to enemies around you and reduces their Physical Attack Speed by 45% for 5 seconds if you are in a Form.
Shield Form: Effect will be triggered with small chance when you dodge an attack.
Disassembly Mode: Effect will be triggered with small cooldown when you use offensive skills.
ID: 498656
Runecraft - Fortify +55
Champion Primary OnlyLevel: 18
Passive
While in a Shield Form state, increases Physical Defense by 50% and plate armor defense by 600%.
While in a Disassembly Mode state, increases Physical Defense by 32%.
ID: 498563
Rune Energy Influx +105
Champion Primary OnlyLevel: 18
Passive
Shield Form:
Increases your aggro by 127.6% and grants Physical Attack Power equal to 5% of your Physical Defense.
Disassembly Mode:
Decreases your aggro by 30%.
Also recovers HP by 1.0% when Rune Pulse hits.
ID: 498533
Tactical Offense +105
Champion/MageLevel: 20
Uses: 10 rage, 459 MPRange: 150
Spell Type: Physical/BluntRadius: 150
Execution Time: 0.54 sec.Cooldown: 10 sec.
Overwhelming attack that inflicts 2225.0% main hand weapon DPS several times on all enemies near a straight line between the caster and the target.
ID: 498658
Chain Drive
Champion Primary OnlyLevel: 22
Passive
While Forge is active, all hits landed by normal attacks will reset the cooldown time of Rune Pulse and increase damage dealt by it. In addition, next spell won't have casting time.
ID: 498535
Forge
Champion Primary OnlyLevel: 22
Passive
Normal attack hits increase your Physical Attack Power by 2%. Can be stacked 5 times. Also increases rage by 10 points and has a chance of triggering the effect Chain Drive. Chain Drive: Increases the damage inflicted by Rune Pulse by 20%. In addition the next Curse will be transformed into an instant spell.
ID: 498604
Rune Growth +105
Champion Primary OnlyLevel: 24
Passive
Enhances your mechanism by using the power of the ancient runes.
Physical Attack Power and Magical Attack Power will be increased by 12.6% while being under effect of Disassembly Mode.
Received Physical Damage and Received Magical Damage will be decreased by 21.6% while being under effect of Rune Overload.
ID: 498536
Endless Rage
Champion/MageLevel: 25
Passive
Cooldown: 60 sec.
Increases Physical Damage by 10% and restores 10 points of Rage every 2 seconds.
ID: 498659
Agitated Whirlpool +105
Champion Primary OnlyLevel: 26
Spell Type: PhysicalRadius: 75
InstantCooldown: 45 sec.
(Can only be used in a Shield Form state.)
Forces multiple targets within a radius of 75 to turn towards you, and you become the one with the most aggro. Also increases your aggro by 15.7%.
When it hits, it will reduce Received Physical Damage and Received Magical Damage by 20.8% for 15.5 seconds.
ID: 498538
Vacuum Wave +55
Champion Primary OnlyLevel: 28
Uses: 40 rage
Spell Type: MagicalRadius: 75
InstantCooldown: 30 sec.
Silences multiple enemies within radius for 6.4 seconds.
(If the target is a player, state lasts 6.4 seconds.)
ID: 498537
Last Line of Defense +55
Champion Primary OnlyLevel: 30
Passive
While in a Shield Form state and current HP is less than 50%, it reduces Received Physical Damage and Received Magical Damage by 16.3%.
ID: 498539
Key Rescue +55
Champion/MageLevel: 30
Uses: 119 MP, 1% MPRange: 150
Spell Type: Magical
InstantCooldown: 60 sec.
Renders a friendly target as immune to magical damage for 5 seconds.
ID: 498682
Bloody Experience +55
Champion/MageLevel: 35
Uses: 210 MP
Spell Type: Magical
InstantCooldown: 60 sec.
Increases your Physical Damage by 15% for 30 seconds.
While in effect, damage caused by your next Tactical Offense will be converted to HP and will stun target for 3 seconds.
ID: 498683
Overrule +55
Champion Primary OnlyLevel: 36
Uses: 20 rage
Spell Type: Magical
InstantCooldown: 60 sec.
Immune to Helpless, Stun, Root and Slow for 15 seconds.
(Target effect can only be removed if marked as Movement Impairing Effect or Stun.)
(This skill can be used even if you are in a state that doesn't allow you to cast spells.)
ID: 498570
Feedback Defense +55
Champion Primary OnlyLevel: 36
Spell Type: Magical
Instant
Activates a protective shield.
Increases your Physical Defense by 20% while in effect. Your raid members will also get some portion of this benefit.
ID: 498568
Remodeled Body
Champion Primary OnlyLevel: 38
Spell Type: Magical
InstantCooldown: 5 Minute(s)
Can only be used in a Shield Form or Disassembly Mode state.
Counteracts one fatal blow and restores all HP while in effect. Lasts for 20 seconds.
ID: 498571
Obstacle Force Field
Champion/MageLevel: 40
Passive
Each time Imprisonment Pulse hits the target, the target's received damage will be increased.
ID: 498684
Shock Overload +105
Champion Primary OnlyLevel: 40
Passive
Will be activated when under effect of Disassembly Mode.
Consumes 5 points rage every second while in effect.
Your hammer attacks will carry extra 600.0% attacker hand weapon DPS Shock Strike damage and increase rage by 15 points.
Damage dealt by this effect will be reduced by 1% for each Rage caster missing below 60 Rage.
(This effect ceases when the caster enters Shield Form state.)
ID: 1490321
Imprisonment Pulse +105
Champion/MageLevel: 40
Uses: 30 rageRange: 150
Spell Type: Physical/BluntRadius: 75
InstantCooldown: 20 sec.
Inflicts 438.0% main hand weapon physical DPS on targets in the specified area.
Hits reduce Movement Speed by 32% for 5 seconds and pulls them to center of the area.
Also, increases Received Physical Damage by 12%, Received Magical Damage by 12% stacks up to 6.
(Reduces target's Movement Speed a maximum of 32%. If the target is a player, then the state lasts for 5 seconds.)
ID: 498685
Rune Overload +105
Champion Primary OnlyLevel: 40
Uses: 10 rage
Spell Type: Physical
InstantCooldown: 60 sec.
Can only be used in Shield Form state.
Consumes 7 points rage every second while in effect.
Continuously inflicts 187.5% main hand weapon physical DPS to multiple targets in the immediate vicinity.
(This effect ceases when rage reaches 0 or caster enters Disassembly Mode state.)
ID: 498572
Power Within +55
Champion/MageLevel: 45
Uses: 210 MP
Spell Type: Magical
Instant
Use the energy to reveal power within.
Increases Received Healing by 20% and Single Target Damage by 40%.
Using Release the Power will inflict 3010.0% main hand weapon DPS to your current target.
ID: 498687
Shadowforge's Rage +105
Champion Primary OnlyLevel: 45
Uses: 25 rage
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Can only be used in a Shield Form or Disassembly Mode state.
You are pushing your mechanism to the limits, increases Physical Damage by 32% for 15 seconds. While in effect, 3% HP will be consumed every second.
ID: 1490918
Rapid Spread +105
Champion/MageLevel: 50
Uses: 612 MP
Spell Type: MagicalRadius: 80
InstantCooldown: 6 sec.
Inflicts 1050.0% main hand weapon DPS to targets around and pulls them in front of you in a formation.
This skill will automatically make you target the furthest enemy from the line formation.
Using Tactical Offense will reset cooldown of this skill.
ID: 498690
Elemental Rampage
Champion/MageLevel: 60
Passive
Elemental Rampage aides you in battlefield increases Physical Attack Speed by 15% and area damage by 40%.
ID: 499842
Elemental Defense
Champion/MageLevel: 70
Passive
Increases Magical Defense by 100%.
Also decreases Received Magical Damage by 30% and Received Physical Damage by 10%.
Additionally it will change cost type of Heavy Bash to mana, makes it inflict extra damage and makes it to be executed flawlessly.
ID: 499840
Hammerfall +105
Champion Primary OnlyLevel: 72
Uses: noneRange: 50
Spell Type: Physical
InstantCooldown: 15 sec.
Can only be used in Shield Form state.
An intense hammer strike shatters your target, inflicts 1649.2% main hand weapon DPS Physical Damage.
(Each level adds to aggro.)
Puts Shield Form and Disassembly Mode into cooldown state for 6 seconds.
ID: 1491756