Acuerdo anti trampas
1. Definition of Unauthorized Third-Party Programs
PlayerNet Games (“PlayerNet”) considers the use of unauthorized third-party programs to modify, automate, interfere with, or facilitate gameplay a serious violation of the End User License Agreement (“EULA”).
“Unauthorized third-party programs” include any software, code, or method not expressly authorized by PlayerNet that:
- enables or facilitates cheating, botting, automation, or unauthorized gameplay modification;
- allows modification or hacking of any PlayerNet game interface, environment, or experience beyond what is expressly permitted in the EULA;
- intercepts, mines, or collects information from or through PlayerNet games.
2. Anti-Cheating Utility and System Scanning
To enforce the EULA, PlayerNet uses an anti-cheating utility integrated into its games. This utility performs limited scans of:
- Game-allocated RAM, to confirm the program has not been altered;
- The PlayerNet game process, to detect attached unauthorized code;
- The Windows process list, to identify known cheating or botting programs;
- Windows handles referencing the game process, including examination of related RAM or disk data to determine whether such processes constitute unauthorized programs.
These scans are limited to what is necessary to detect cheating activity.
3. Use of Collected Information
Information obtained through anti-cheat scanning is used solely to determine whether the user’s system contains unauthorized third-party programs. This information:
- is not used for marketing purposes;
- is not sold, leased, or transferred to third parties except where required for judicial proceedings.
If unauthorized software is detected, PlayerNet may:
- receive information including the account name, details of the detected program, and the time and date of detection; and/or
- exercise any rights established under the accepted EULA, without prior notice.
.PlayerNet Anti Cheat Policy Revision 2025.12.21