Chronicles of Arcadia

Chronicles of Arcadia has all the essentials of traditional MMORPG games and 110 unique combinations of different classes to bring you the best MMO adventure through the incomparable world of Taborea.

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Your adventure starts here!

FREE TO PLAY MMORPG

Immerse in the fantastic world of Taborea

Game features

Chronicles of Arcadia is inspired by old myths and legends and is constantly being updated and developed.

Combine classes

110 class combinations at your disposal

Quick maximum level

Choose your own path to evolve

Incredible adventures

The story line includes 8000 quests

Powerful bosses

Level up, join a guild and defeat them!

Stunning and strong equipment

Dozens of ways to improve your equipment

Dynamic PvP & Siege Wars

A lot of siege wars everyday and battles for all tastes!

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This is something new

Here’s a few fast facts for returning players:

Class Balance

Every combination is playable and effective!

64-bit Game

High resolution and FPS rate, no client crashes.

New unique systems

Dozens of features maximize your fun!

Create your hero

11 classes and 3 races, each of them will bring you a unique combat experience.
Choose your path, your role and gameplay!

Warrior


They face enemy attacks to defend their allies fiercely.. An experienced warrior is capable of causing tons of damage. They love hand-to-hand fighting and have no rival to match or beat them.

General Skills


Slash
Warrior General
Uses: 25 rageRange: 50
Spell Type: Physical/Slash
Instant
Inflicts 88% main hand weapon DPS to the target. If you equip axe, sword or spear, an additional Bleed will be applied.
Equip Axe
Warrior General
Can equip 1-H axes.
Enraged
Warrior GeneralLevel: 4
Spell Type: Physical
InstantCooldown: 40 sec.
Immediately increase rage by 100 points.
Whirlwind
Warrior GeneralLevel: 8
Uses: 50 rage
Spell Type: Physical/SlashRadius: 80
InstantCooldown: 30 sec.
Whirling in place you cause 70% main hand weapon DPS to the targets within range.
Berserk
Warrior GeneralLevel: 12
Uses: 25 rage
Spell Type: Physical
InstantCooldown: 60 sec.
Increases Physical Damage by 2% and decreases Physical Defense by 1% for 30 seconds. The maximum level of this skill is 55.
Defensive Formation
Warrior GeneralLevel: 16
Uses: 25 rage
Spell Type: Physical
InstantCooldown: 60 sec.
For 30 seconds, increases Physical Defense by 5%, and reduces Physical Attack Power by 1% and Magical Attack Power by 1%. The maximum level of this skill is 55.
Brute Strength
Warrior GeneralLevel: 20
Permanently increases Strength by (current Strength + 11) x 1% + 11.

Scout


They only understand the language of silence. Hide in the vastness of forests or deserts putting their tracking and sniping skills to use. Stealth and speed to shoot are their only companions.

General Skills


Bow Training
Scout General
Can equip bows and crossbows
Shot
Scout General
Equipment: Ranged Weapon
Uses: 1 piece(s) of all ammunition
Spell Type: Physical/Pierce
InstantCooldown: 4 sec.
Fires one shot at the target causing 48.6% ranged weapon DPS.
Vampire Arrows
Scout GeneralLevel: 4
Equipment: Ranged Weapon
Uses: 10 focus, 1 piece(s) of all ammunition
Spell Type: Physical/Pierce
InstantCooldown: 4 sec.
Inflicts 55% ranged weapon DPS and additionally consumes the target's 12 HP every 2 seconds for 10 seconds.
Joint Blow
Scout GeneralLevel: 8
Equipment: Ranged Weapon
Uses: 15 focus, 1 piece(s) of all ammunition
Spell Type: Physical/Blunt
InstantCooldown: 4 sec.
Causes 40% ranged weapon DPS Physical Damage and Slows the target by 40% for 4 seconds. (For players this effect lasts for 2 seconds.)
Blood Arrow
Scout GeneralLevel: 12
Spell Type: Physical
Instant
Activates Blood Arrow, the Ranged Damage will be increased by 10% but your ranged attacks will consume 2% HP. (Right click to buff icon or use skill again to deactivate.) Blood Arrow will enter 10 seconds of cooldown state when effect is deactivated.
Throat Attack
Scout GeneralLevel: 16
Uses: 15 focusRange: 100
Spell Type: Physical/Pierce
InstantCooldown: 12 sec.
Causes 16.4 damage and interrupts the target's spell casting.
Wrist Attack
Scout GeneralLevel: 20
Uses: 35 focusRange: 50
Spell Type: Physical
InstantCooldown: 30 sec.
Damage dealt by the target is decreased by 30% for 5 seconds.
Swiftness
Scout GeneralLevel: 24
Permanently increases Dexterity by (current Dexterity + 11) x 1% + 11.
Shooting Mastery
Scout GeneralLevel: 28
Increases Ranged Damage by 11%. The maximum level of this skill is 55.

Rogue


The daggers are his only friends, and also the silent witnesses of his misdeeds. This shrewd rascal not only can sneak unnoticed into enemy territory but also is capable of inflicting mortal damage at the same time as he steals their bags!

General Skills


Shadowstab
Rogue General
Uses: 20 energyRange: 50
Spell Type: Physical/Pierce
Instant
Causes 70% main hand weapon DPS + 0.2 x DEX damage. If you wield a sharp weapon as main weapon, for 10 seconds a Bleed causes 30 damage every second.
Throw
Rogue GeneralLevel: 4
Uses: 1 projectile(s)
Spell Type: Physical/Pierce
InstantCooldown: 4 sec.
Throws a hidden weapon at the target causing Physical Damage amounting to 50% main hand weapon DPS plus 3 x Projectile Damage.
Katana Training
Rogue GeneralLevel: 7
Allows you to equip Katana and increases its Physical Damage by 12%.
Blind Stab
Rogue GeneralLevel: 8
Uses: 20 energyRange: 50
Spell Type: Physical/Pierce
InstantCooldown: 10 sec.
Causes Physical Damage amounting to 50% main hand weapon DPS plus 0.2 x Dexterity with an additional Blind effect for 15 seconds. (Must be in front of the target to use skill.) (This skill stat will increase and decrease based on equipment and target strength.)
Projectile Training
Rogue GeneralLevel: 12
Can equip projectiles.
Nimble Hands
Rogue GeneralLevel: 15
Your Nimble Hands provides 4% extra attack chance.
Off Hand Training
Rogue GeneralLevel: 16
1-H weapons can be held in off hand but their damage will be reduced by 30%. (Class-related limitations still apply.)
Assassin's Mindset
Rogue GeneralLevel: 20
Permanently increases Dodge Rate and Magic Resist Rate by 2%.
Shadow Step
Rogue GeneralLevel: 28
Uses: 20 energyRange: 100
Spell Type: Physical
InstantCooldown: 20 sec.
Instantly move behind the target.

Mage


Although the appearance of mages may seem harmless, only the most foolish would dare to face them. Mages are as deadly as powerful cannons, equipped with an arsenal of spells, impossible to beat!

General Skills


Fireball
Mage GeneralLevel: 4
Uses: 1% MPRange: 150
Spell Type: Magical
InstantCooldown: 6 sec.
Casts a fireball, causing 70 + 0.3 x INT Fire Damage.
Lightning
Mage GeneralLevel: 8
Uses: 2% MPRange: 150
Spell Type: Magical
InstantCooldown: 20 sec.
A lightning strike inflicts 35.8 + 0.1 x INT Wind Damage, rooting the target for 3 seconds. (For players this effect lasts for 3 seconds.)
Annihilator
Mage GeneralLevel: 12
Increases weapon Magical Damage by 5% and raw Magical Damage by 15.
Intensification
Mage GeneralLevel: 16
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Increases Magical Damage by 150 for 20 seconds.
Silence
Mage GeneralLevel: 20
Uses: noneRange: 150
Spell Type: Magical
InstantCooldown: 20 sec.
Silences the target for 4 seconds. (For players this effect lasts for 2 seconds.) The maximum level of this skill is 55.
Fire Ward
Mage GeneralLevel: 24
Uses: 120 MP
Spell Type: MagicalRadius: 100
Instant
Increase the raid's Fire resistance by 20 points and decreases Received Magical Damage by 1%.

Priest


Out of devotion to his deity, the priest uses the power granted by his gods to heal. But don't be naive, he can also fight. You will regret messing with a priest, because divine words hurt too!

General Skills


Rising Tide
Priest General
Uses: 12 MPRange: 150
Spell Type: Magical
Casting Time: 2.00 sec.
Summons a torrent that deals 40 Water damage to a target.
Urgent Heal
Priest General
Uses: 95 MPRange: 250
Spell Type: Magical
Casting Time: 1.00 sec.
Quickcast that restores 35 points of target's HP.
Regenerate
Priest GeneralLevel: 4
Uses: 70 MPRange: 180
Spell Type: Magical
Instant
Recover 1% of target's HP every 3 seconds for 18 seconds.
Holy Aura
Priest GeneralLevel: 8
Uses: 2% MP
Spell Type: Magical
InstantCooldown: 2 Minute(s)
Immune to all damage for 5 seconds.
Magic Barrier
Priest GeneralLevel: 12
Uses: 120 MP
Spell Type: MagicalRadius: 120
Instant
Increases raid members' Magical Defense by 6%. This effect will cease if source is too far or dead. The maximum level of this skill is 55.
Grace of Life
Priest GeneralLevel: 14
Uses: 30 MP
Spell Type: MagicalRadius: 300
InstantCooldown: 1 sec.
Increases Maximum HP by 4% x ( 0.4 of your Base Heal Power and Base Wisdom or some portion of your Maximum Base Attribute ) for all raid members. This effect will cease if source is too far or dead.
Blessed Spring Water
Priest GeneralLevel: 16
Uses: 120 MP
Spell Type: MagicalRadius: 120
Instant
Increases raid's Received Healing by 1%. This effect will cease if source is too far or dead.
Amplified Attack
Priest GeneralLevel: 20
Uses: 3% MP
Spell Type: MagicalRadius: 300
InstantCooldown: 1 sec.
Increases Physical Attack Power and Magical Attack Power of you and your raid members. Benefits will scale with your Base Heal Power and Base Wisdom, or Maximum Base Attribute. This effect will cease if source is too far or dead.

Knight


Knights honor their class by following with the code of nobility and law wherever they go to defend Taborea. They are a melte of light and vitality for his allies, the hand of vengeance and the justice to his enemies.

General Skills


Holy Strike
Knight General
Uses: 45 MPRange: 50
Spell Type: Physical/Blunt
Instant
Inflicts 65% main hand weapon DPS Light damage and adds one layer of Holy Seal effect. It can be stacked up to 4 times. Each skill level adds to aggro.
Punishment
Knight General
Uses: 20 MPRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 8 sec.
If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra 30% to 120% + current Stamina x 0.1 to 0.4 main hand weapon DPS Light damage. Every Holy Seal stack adds 30% + current Stamina x 0.1 main hand weapon DPS Light damage. It can be stacked up to 4 times.
Disarmament
Knight GeneralLevel: 4
Uses: 20 MPRange: 50
Spell Type: Physical/Blunt
Instant
Inflicts 65% main hand weapon DPS Light damage to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
Strike of Punishment
Knight GeneralLevel: 8
Uses: 10 MP, 1% MPRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 4 sec.
Untainted holy energy adheres to the weapon, giving the target a severe punishment. Inflicts 40% main hand weapon DPS damage. If target has any, it consumes all Holy Seal and reduces their attack power by 4% for each stack for 12 seconds.
Enhanced Armor
Knight GeneralLevel: 12
Uses: 20 MP
Spell Type: Magical
Instant
Increases Physical Defense by 5% for 900 seconds. The maximum level of this skill is 55.
Defense Technique
Knight GeneralLevel: 16
Increases parry rate by 12.
Resilience
Knight GeneralLevel: 20
Increases Stamina by (current Stamina + 11) x 1% + 11.
Shield of Discipline
Knight GeneralLevel: 30
Equipment: Shield
Uses: 99 MP
Spell Type: Magical
InstantCooldown: 60 sec.
Enhances shield with the power of Light, absorbing 5% Physical Damage and Magical Damage for 30 seconds. Also deals 100 Light damage to the spell attacker. (Shield must be equipped.) The maximum level of this skill is 55.

Warden


Tireless guardians of the forests, Wardens take care of Nature with devotion. But they are also the fury embodied in the battlefield, terrorizing their rivals with his powerful pets.

General Skills


Charged Chop
Warden General
Uses: 20 MPRange: 50
Spell Type: Physical/Slash
InstantCooldown: 1 sec.
Concentrates power in your weapon, then releases it to strike a mighty blow! Causes 120% main hand weapon DPS plus 0.3 times STR to your target. Grants extra aggro when Spirit of the Oak is summoned. It shares Cooldown with Power of the Wood Spirit.
Briar Shield
Warden GeneralLevel: 4
Uses: 30 MP
Spell Type: Magical
Instant
Thorns surround you for 900 seconds, increasing your Physical Defense by 5%. When you are attacked, it reflects 1% main hand weapon DPS. (Only effective on targets within a range of 50)
Power of the Wood Spirit
Warden GeneralLevel: 8
Uses: 15 MP
Spell Type: Physical/SlashRadius: 80
InstantCooldown: 1 sec.
Uses the Power of the Wood Spirit to attack up to 6 targets, causing 60% + 0.8 x STR main hand weapon DPS Earth Damage. Grants extra aggro when Spirit of the Oak is summoned.
Enhanced Accuracy
Warden GeneralLevel: 12
Increases your physical attack accuracy by 1%. The maximum level of this skill is 55.
Elven Amulet
Warden GeneralLevel: 16
Uses: 150 MP
Spell Type: Magical
InstantCooldown: 1 Minute(s) 10 sec.
You obtain the protection of the Elves. Received physical damage is reduced by 20% for 10 seconds.
Savage Power
Warden GeneralLevel: 20
Uses: 40 MP
Spell Type: Magical
InstantCooldown: 60 sec.
Draws out the savage power inside of you, temporarily increasing your Physical Attack Power and Magical Attack Power by 3% for 30 seconds. The maximum level of this skill is 55.

Druid


They are heirs of all the knowledge related to Nature Power, making intelligent use and transmitting it from one to another over the centuries to preserve it and also to develop all kinds of magic powers.

General Skills


Recover
Druid General
Uses: 96 MPRange: 250
Spell Type: Magical
Casting Time: 2.00 sec.
Restores 40 HP to your target. If you possess Nature's Power, it will consume one to recover 20 HP every 2 seconds for 25 seconds.
Antidote
Druid GeneralLevel: 4
Uses: 150 MPRange: 200
Spell Type: Magical
InstantCooldown: 10 sec.
Cleanses your target from poison.
Savage Blessing
Druid GeneralLevel: 8
Uses: 35 MP
Spell Type: MagicalRadius: 80
Instant
Increases all raid members' Physical Attack Accuracy and Elemental Accuracy by 1% + 20.This effect will cease if source is too far or dead.
Earth Pulse
Druid GeneralLevel: 12
Uses: 40 MPRange: 150
Spell Type: MagicalRadius: 150
InstantCooldown: 15 sec.
The power of Mother Earth strikes the targets in a straight line before you causing 30 + 0.3 x Intelligence of Earth damage. (This skill stat will increase and decrease based on equipment and target strength.)
Mother Earth's Protection
Druid GeneralLevel: 40
Uses: 100 MPRange: 150
Spell Type: Magical
InstantCooldown: 1 Minute(s) 30 sec.
Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 40% for 10 seconds.
Knowledge of Nature
Druid GeneralLevel: 16
Increases Wisdom by (current Wisdom + 10) x 1% + 10.
Concentration Prayer
Druid GeneralLevel: 28
Uses: 3% MP
Spell Type: MagicalRadius: 300
InstantCooldown: 1 sec.
Sends a prayer to Mother Nature, beseeching her to increase all of your raid members' Maximum MP, Physical Damage and Magical Damage. Benefits will scale with your Base Heal Power and Base Wisdom, or Maximum Base Attribute. This effect will cease if source is too far or dead.

Warlock


Warlocks are followers of Chaos. They are excellent for controlling the minds of their enemies, casting dark spells or summoning curses that paralyze them and increase the attack of their allies.

General Skills


Psychic Arrows
Warlock General
Uses: 15 focusRange: 150
Spell Type: Magical
Casting Time: 3.00 sec.
Inflicts 40 + 0.3 x INT Dark Damage on the enemy. As long as Willpower Blade or Willpower Construct are not active, you receive 1 psi
Weakening Weave Curse
Warlock General
Uses: 20 focusRange: 150
Spell Type: MagicalRadius: 75
Casting Time: 2.00 sec.Cooldown: 4 sec.
Inflicts 57.8 Dark Damage to up to 10 targets and causes them to be Psychic Weakness for 30 seconds. (This skill stat will increase and decrease based on equipment and target strength.)
Warp Charge
Warlock GeneralLevel: 4
Uses: 20 focusRange: 150
Spell Type: Magical
InstantCooldown: 6 sec.
Inflicts 70 + 0.3 x INT Dark Damage on the enemy. Also increases Physical Attack Speed by 4%, Magical Damage by 2% and Casting Speed by 2% for 20 seconds. If target is in a Psychic Weakness state, damage inflicted is increased by 25%.
Pure Soul
Warlock GeneralLevel: 8
Increases Intelligence by (Current Intelligence + 7) x (1%) + 7, and Elemental Accuracy by 1%.
Soul Pain
Warlock GeneralLevel: 12
Uses: 15 focusRange: 150
Spell Type: Magical
Casting Time: 1.00 sec.
Inflicts torture upon the target's soul 24 seconds, inflicting 30 damage every second.
Surge of Malice
Warlock GeneralLevel: 16
Uses: 20 focusRange: 150
Spell Type: MagicalRadius: 50
InstantCooldown: 6 sec.
Unleashes malice on the target. Inflicts 59.5 of Dark Damage on a maximum of 10 targets. If target is in a Psychic Weakness state, it also reduces Movement Speed by 30%. Lasts for 1 seconds. (If the target is a player, this effect lasts for 3 seconds.) (This skill stat will increase and decrease based on equipment and target strength.)
Saces' Scorn
Warlock GeneralLevel: 20
Uses: 30 focusRange: 150
Spell Type: Magical
Casting Time: 1.00 sec.Cooldown: 10 sec.
Saces' thin smile strikes fear into the target's heart. Lasts for 2 seconds. (If the target is a player, effect lasts for 1 seconds.) The maximum level of this skill is 55.

Champion


He is unbeatable in the art of war. His ability to transform into a runic robot makes him an impenetrable killing machine. His resistance and powerful attacks can literally scatter his enemies around him like a deadly whirlwind!

General Skills


Electrocution
Champion General
Uses: 20 rageRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 8 sec.
Inflicts 90% main hand weapon physical DPS on target. Also invokes a state of Electrocution and interrupts target's spell casting. Lasts 8 seconds. (This skill stat will increase and decrease based on equipment and target strength)
Heavy Bash
Champion General
Uses: 20 rageRange: 50
Spell Type: Physical/Blunt
Instant
Inflicts 78% main hand weapon physical DPS on target. It will also cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense of target by 2%. Lasts 12 seconds. Can be stacked maximum 3 times. (This skill stat will increase and decrease based on equipment and target strength.)
Hammer Weapon Proficiency
Champion GeneralLevel: 4
Hammer weapons can be equipped.
Energy Influx Strike
Champion GeneralLevel: 6
Uses: 25 rageRange: 50
Spell Type: Physical/Blunt
InstantCooldown: 6 sec.
Adds a Charge Rune to your attacks. Inflicts 112% main hand weapon DPS physical damage on targets. If target is in an Electrocution state, this attack lands a critical hit. (This skill stat will increase and decrease based on equipment and target strength)
Runecraft - Diversion
Champion GeneralLevel: 12
Increases Parry Rate by 30 points.
Runecraft - Solidify
Champion GeneralLevel: 16
Increases your stamina. (Current stamina + 11 x 1% + 11) The maximum level of this skill is 55.
Shock Strike
Champion GeneralLevel: 20
Uses: 25 rage
Spell Type: PhysicalRadius: 100
InstantCooldown: 3 sec.
Inflicts 75% main hand weapon physical DPS on multiple targets within a range of 100 in a fan-shaped area in front of you. Also Stuns targets for 1 seconds. If used while in a Shield Form, then there is an extra increase of aggro caused by this skill.

Bard


At first glance they may seems harmless, but nothing could be further from the truth! They have made fighting an art through music. As fascinating as they are fierce and dangerous.

General Skills


Musical Attack
Bard General
Equipment: Instrument
Uses: 15 focusRange: 150
Spell Type: Magical
Casting Time: 2.00 sec.
Sends an harmful note to enemy inflicting 60 Magical Damage.
Musical Ear
Bard General
Allows you to wear Instruments. You may gain an extra Musical Ear benefit from musical performances.
The Best Song
Bard GeneralLevel: 5
Equipment: Instrument
Uses: 20 focusRange: 150
Spell Type: Magical
InstantCooldown: 20 sec.
Your music gags your target for 1 seconds. The maximum level of this skill is 55.
Oppression
Bard GeneralLevel: 12
Equipment: Instrument
Uses: 30 focusRange: 150
Spell Type: Magical
InstantCooldown: 60 sec.
Your music is weakening the target, decreasing their Physical Damage and Magical Damage by 2% for 20 seconds.
Fast Fingers
Bard GeneralLevel: 15
You may perform magic instruments quicker, like a virtuoso.
Bard's Inspiration
Bard GeneralLevel: 28
Increases all basic attributes by 1%.

The plot and story

Formerly Taborea was just a record book about the flora and fauna of a simple world; Nowadays it is full of myths and legends.

The mysteries of remote times are hidden in those continents. Today, in the Age of Discovery, the people of Taborea search for answers in a mythical past full of hidden secrets!

A world full of opportunities. Create your guild and enter the dungeons. Find out ancient texts or just complete quests. Improve your hero to the maximum or focus on learning a profession. Everything is possible in Chronicles of Arcadia!

The world of Taborea awaits its heroes.
Challenge your skills in this fun filled adventure and claim glory!

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