ANTI CHEATING AGREEMENT
1. .PlayerNet Games, by and through itself and/or its affiliates (“PlayerNet”), considers the use of ‘unauthorized third party programs’ for hacking, cheating, botting and/or changing or facilitating game play to be a gross and serious violation of the .PlayerNet End User License Agreement (‘EULA’). An ‘unauthorized’ third party program as used herein shall be defined as any third party software, code and/or method not expressly authorized by PlayerNet, including without limitation, any ‘add-on’ or ‘mod’ that in PlayerNet's sole determination:
i. enables or facilitates cheating of any type, including botting and/or changing or facilitating gameplay;
ii. allows users to modify or ‘hack’ a .PlayerNet game’s user interface, environment, and/or experience in any way not expressly allowed by PlayerNet in the EULA;
iii. intercepts, mines or otherwise collects information from or through PlayerNet games.
2. In an effort to combat the efforts of those individuals who are willing to violate the EULA, PlayerNet utilizes an ‘anti-cheating’ utility that runs as part of PlayerNet games. This ‘anti-cheating’ utility performs limited scans of:
i. the Random Access Memory (‘RAM’) that is occupied by a PlayerNet game to confirm that the PlayerNet game’s program has not been altered or ‘hacked’ in violation of the EULA;
ii. the .PlayerNet games ‘process’ to determine if any unauthorized third-party programs or computer code has been attached to the PlayerNet games process;
iii. the Windows Process List to determine if any confirmed hacking, botting or cheating programs are presently open in violation of the EULA; and
iv. the Windows Handles list to see which processes have a handle to the PlayerNet games ‘process’. Additional information obtained from RAM and/or disc for the processes that have a handle to the PlayerNet games ‘process’ will be used to determine if it is a confirmed hacking, botting or cheating program in violation of the EULA.
3. The information that is obtained from this activity is communicated to PlayerNet, who uses it solely to determine if the computer that a user is using to log on to .PlayerNet Games has any unauthorized third-party programs, such as ‘hacks’, ‘bots‘, or ‘cheats’ that violate the EULA and is not used for any marketing purposes, and will never be sold, leased, or otherwise transferred to any third party (except as required for judicial action). In the event that PlayerNet detects an unauthorized third-party program, PlayerNet may in its sole determination:
i. communicate information back to PlayerNet, including without limitation your account name, details about the unauthorized third party program(s) detected, and the time and date the unauthorized third party program was detected; and/or
ii. exercise any or all of its rights under the EULA, with or without prior notice to you.
.PlayerNet Anti Cheat Agreement Revision 1.3.7. October 19, 2017